Lexia In Wonderland
'Lexia in Wonderland' is a game that uses letter blocks to create nonwords, designed specifically for dyslexic children to help them learn phonics.
Keywords
Multisensory Instruction Gamification
UX research
Members
Daye Kang, Hye-Ryeong Kim, Ji-Hae Lee,
My contribution
Team Leader, UX research, Prototyping, Illustration
Year
Awards
4.2017 - 11.2017
2017 ADAA(Adobe Design Achievement Award) Semifinalist
2017 KSDS Excellence Award
2017 Hongik University Excellence Graduation work

What inspired this project

I became aware of dyslexia after watching the movie 'Like Stars on Earth' (2007)' which is about a dyslexic child and an art teacher who understands his difficulty and guides him to be able to read. After researching dyslexia how it is treated in Korea, I found out there was almost no research or understanding of dyslexia. Also, there was no digital service specially designed to help dyslexic children to practice Korean at home. There are about 330,000 children who suffer from dyslexia in Korea. Even though they have potential, they are neglected by the current education system that focuses on reading. Through my work, I wanted to help dyslexic children and increase awareness of dyslexia.
The film explores the life and imagination of Ishaan, an 8-year-old dyslexic child. Although he excels in art, his poor academic performance leads his parents to send him to a boarding school. Ishaan's new art teacher suspects that he is dyslexic and helps him to overcome his disability. (From Wikipedia)
Background

Around 5 to 10 percent of children in the world suffer from dyslexia.
Among 50 million Koreans, 5 million are suffering from dyslexia.
Korean has its own characters and pronunciation system.

Korean characters are called Hanguel and they are based on the shape of the mouth when making sounds.
Problems
